Technology as we know it today only started being used in campaigns 20 years ago. In this presentation, audiences will learn more about the evolution of how the internet, social media, and other modern technologies have been used by campaigns, governments, and advocacy organizations to win elections and engage with citizens. Harbath’s remarks include the positive effects as well as how these technologies have been used to sow distrust in democracy. The talk will end in discussing current proposals around fixing these problems and how we can get to a point where we amplify the good parts about technology and democracy and mitigate the bad.
From the United States to Europe and India, countries all over the globe are looking at different ways to regulate technology companies. With Harbath’s perspective, audiences will learn more about the problems that are causing policymakers to look for legislative solutions, what those proposals are, and what the future could look like, depending on which regulations are enacted. These decisions will have far-reaching ramifications for any industry that relies on the internet for its core business and marketing.
The year 2024 will be an unprecedented year for the world. For the first time ever, presidential elections will take place not only in the U.S., but also in India, Indonesia, Taiwan, Mexico, the United Kingdom, and the European Parliament. In 2022 and 2023, elections will take place in France, Philippines, Brazil, Kenya, Canada, and many other countries.
How these elections are conducted and the policymakers elected will set a standard for the future of democracy and the internet for decades to come. Katie Harbath explains why in this riveting discussion.
In this insightful discussion, Harbath answers the question: Which new technologies should companies be monitoring and paying attention to for the benefit of their marketing and public relations efforts in the next two, five, ten years and beyond?
Harbath looks at what the future might hold and how that could affect your organization, from the new audio platforms and creator economy of today to the virtual reality of the future.